Android的消息机制

Handler的运行机制、MessageQueue和Looper的工作过程。

Posted by 陈再峰 on February 10, 2017

平时用Handler比较多,对他的内部实现却不是很了解,只知道Handler用于线程间通讯。最后还是花了一点时间了解这个东西。

1、基本概念

Android的消息机制主要是指:Handler的运行机制、MessageQueue和Looper的工作过程。

平时使用Handler较多。Handler的主要作用是将一个任务切换到某个指定的线程中去执行。比如:子线程中不能直接访问UI,可以通过Handler将访问UI的操作切换到主线程中去。

Handler的post传递一个Runnable或者通过send方法发送一个Message最后都会在Looper中处理。

    //从源码中可以看到post和send最后调用的都是sendMessageDelayed方法。

    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }

    public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

接下来我们看下post方法中的getPostMessage(r)。可以发现getPostMessage方法中将传入的Runnable封装到Message中,传给Looper的最终都是一个Message对象。

    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }

Looper发现有新的Message就会处理这个Message。最终Handler的dispatchMessage调用来处理post传入的Runnable或者send传入的Message。 最后画个图。

大概流程

2、消息队列的工作原理

消息队列在Android中指的是MessageQueue。它负责Message单链表的维护:Message的添加,读取删除操作。 关键的方法:enqueueMessage 、next。 enqueueMessage:往Message队列中插入一条Message。 next:从消息队列中读取消息并删除。

boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            //以下是对Message单链表的添加Message操作
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

从源码中可以看出,enqueueMessage方法主要是对Message单链接进行插入数据操作。

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

从源码中可以看出,next是一个无限循环(for( ; ; ){})的方法,如果消息队列中没有消息,那么next会一直阻塞。当获取到消息时,next会返回这条消息并将其从单链表中移除。

3、Looper的工作原理

Looper在消息机制中用于循环的获取消息并处理,他会通过MessageQueue的next方法来获取新的消息并处理,如果没有获取到新的消息则会阻塞在那里。 关键方法:loop loop:循环获取Message并处理

  public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            msg.target.dispatchMessage(msg);

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

从源码中可以看出,loop方法调用MessageQueue的next方法获取新的消息,如果没有消息next会阻塞,如果返回了新的消息就会通过 msg.target.dispatchMessage(msg);处理这条消息。 msg.target就是Handler对象。也就会调用Handler的dispatchMessage方法。

4、Handler的工作原理

Handler主要包含消息的发送和接收的过程。消息的发送可以通过post的一系列方法以及send的一系列方法来实现。 调用post最终都会通过send的方法来实现(基本概念中已经提到)。 send最终会调用sendMessageAtTime()方法。

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

从源码中可知queue.enqueueMessage(msg, uptimeMillis)我们可以知道Handler发送消息的过程是向消息队列插入了一条Message。Looper通过MessageQueue的next()获取到这条消息并处理。最后Looper把消息交给Handler处理(Looper的工作原理中提到的msg.target)。Handler的dispatchMessage方法就会被调用。

    /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

    private static void handleCallback(Message message) {
        message.callback.run();
    }

    public void handleMessage(Message msg) {
    }

从源码中我们可以看出。 如果是post一个Runnable,则会通过handleCallback方法处理,处理方法为:message.callback.run(); 如果是send一个Message,则会通过handleMessage方法处理,这里应该比较熟悉,重写handleMessage方法处理Message在开发中会经常用到。

以上就是Android消息机制的基本理解。可能存在缺陷,日后再去补充了。 参考blog:http://www.jianshu.com/p/d5c9433345e7 http://www.jianshu.com/p/e266c1490598 参考书籍:安卓开发艺术探索